John Messner's Blog
Feb 20, 2011
A Systems View of the Building Process
It is now time to revisit this model to determine how we can use, and modify as needed, this foundational model of the facility delivery process. By integrating this model, along with more recent modeling efforts performed for specific Information Delivery Manuals and the BIM Project Execution Planning Guide, we can organize the development processes and information exchanges throughout the lifecycle of a facility. This will require a new, systems view of the process which was not originally embedded into the IBPM, which dives into a level of detail that allows for specific, system level detail. For example, one of the most detailed Information Delivery Manuals is the Precast Concrete IDM led by Chuck Eastman's group at Georgia Tech. This highly detailed IDM discusses the specific processes for designing, fabricating and constructing precast concrete elements for a project. Currently, these detailed processes only tangentially map into the IBPM processes, but a more detailed structural system process element breakdown could be developed to explicitly map these processes into the larger process for a project.
There will be some clear challenges in developing the process which will require some innovative solutions. Some challenges that are envisioned include:
1) The need to allow for variations in the process based on project characteristics including delivery approach, facility design, team member standard procedures, and other characteristics.
2) The common definition of systems that is all inclusive. The Omniclass classifications will assist in this area.
3) The organization of a process map that is easy to understand and modify by the project team while remaining adequately detailed to drive the process automation.
Mar 9, 2010
Aug 19, 2008
Augmented Reality
Of the many potential uses of Augmented Reality (AR), the current use as an interface device is quite interesting. VTT in Finland has developed a prototype of an AR system for viewing 3D models, along with an input device, using markers on a table with a head mounted display for each viewer. This can provide an interactive collaborative environment where different people have different views of a 3D model (with potentially different information) yet they remain collocated. If the challenges of the awkward glasses, occlusion issues (e.g., how do you point to something in the middle of the model with another person seeing what you are pointing to), tracking stability and others can be overcome, this could be the 3D display and interface of choice for many applications in the future, at least until an effective holographic display can be developed. A video of the prototype can be found demo section at http://virtual.vtt.fi/virtual/proj2/multimedia/
Feb 12, 2008
BIM Positions
Sep 11, 2007
Flow
Notes from the book Flow by Mihaly Csikszentmihalyi.
Wow, what an interesting book.
One concept that is valuable is the difference between enjoyment and pleasure. This clearly explains why students enjoy challenging classes.
8 elements of enjoyment (p 49):
- A Challenging Activity that Requires Skills
- We are able to concentrate
- The task has clear goals
- The feedback is immediate
- The task requires effortless involvement that removes the person from awareness the worries of life
- People can exercise a sense of control
- Concern for the self disappears
- Sense of the duration of time is altered
Sep 7, 2007
Return to the One Room Schoolhouse (on Steroids)
Return to the One Room Schoolhouse (on Steroids)
During a recent trip to Boogersburg School with my son and his 3rd grade class, it struck me that the type of activities that we are aiming to perform on a tablet PC are similar to the tools available in the old days (and since have seemed to disappear). While in a spelling lesson at the school, the teacher asks the students to take out there slate (not a slate computer, but the old style slate with chalk). The students would use their slate to practice their spelling words (and then erase them), and then draw maps for geography (and then erase them). After performing each activity, they were asks to hold up their slate so the teacher could see their work. They were all proud to do so.
There were some other interesting concepts that the one room schoolhouse model contained that seem to have become almost extinct. One was the role of student as a teacher. In the schoolhouse which had students from grade 1 to 8, the older students would help younger students. With our current segregation by grade and specific topic, opportunities to take advantage of the 'learning by teaching' concept are limited. The school also had many families with multiple siblings in the class. This was also good for older children teaching younger children.
The schoolhouse in general was an excellent learning opportunity for the children to learn about true sustainability. They did not waste items. They did not use paper (instead the slates), they were careful to conserve water (primarily because they had to walk to the nearby farm to get water), they used natural ventilation in the building, and they even had a very early model of the waterless urinal (an outhouse).
While we have come a long way in education, sometimes we may wish to reflect on what we have given up in the process, and take advantage of the past...
BIM, is it prototyping or documentation?
There seems to be a fundamental challenge in the conflicting goals of the development of virtual prototypes (which are developed for design and decision making), and final virtual models which are developed for documentation of design decisions. The challenge is to identify the appropriate time to move from prototypes to digital model. Any potential information reuse between the prototyping process and the digital model can be valuable, particularly if it makes the prototyping process more efficient.
Diffusion of Innovative Technologies
J.T. Taylor from UT Austin had an interested presentation at the 2007 CRC Conference. He presented research focused on the adoption (or diffusion) of innovative technologies in different cultures. He specifically compared the US and Finland. The research shows that diffusion of the technology occurred much more rapidly in Finland, and he postulated that this occurred due to the following five factors: Alignment, relational stability, interests, boundary permeability, and agent for network change. Some other interested items where that he related his work to the work of Rogers on different types of adopters and used the constant comparative method within his research methodology.
Innovaya
The Innovaya training last Friday illustrated some of the capabilities and unique characteristics of the software. Innovaya allows you to easily publish a Revit model to an inv file, which can be used in the estimating and scheduling software. It is relatively easy to then use the file to develop quantities and tie them to assemblies within Timberline. This is definitely not an automated process (unless you would revise the families in Revit), but it is definitely easy to use the visual estimator to make sure that you takeoff and estimate the entire project.
The 4D modeling application has some unique characteristics including the viewing of a CPM schedule in MS Project while viewing the 4D model, and the use of different rules to illustrate color of objects. It also allows for the use of Revit phasing for the automated generation of a phasing model in 4D.
Prototyping the Digital Model
One important item when planning a model is to perform a virtual prototype of the digital model. This will assist with the definition of the appropriate information / elements to include and the appropriate level of detail for these elements. It can also assist with the identification of any interoperability issues if multiple applications or participants are involved in the modeling process.
Knowledge Management and Learning Organizations
Paul Chinowsky wrote a paper for the 2007 ASCE CRC focused on the integration of KM and LO theory. One of the most interesting points that he made was that there tends to be a lack of appropriate implementation of communities of practice. This could be support for communities of practice in the Electri International Knowledge Network and the Courtsweb site.
Information and Decisions
"The more we know, the more clearly we realize what we don't know."
- Dietric Dörner in The Logic of Failure (p. 99)
Dörner discusses the impact of information and knowledge on decision making. He postulates that more information can aid in improved decisions, but can also lead to paralysis.
He also discusses the impact of time, and provides a great example of how decisions changed when time constraints were placed on the decision makers. As the time allowed to make a decision is increased, people gather more information. This can be good, but can also bring someone to inaction (due to developing more questions than answers) or resignation of complexity to where they focus on a single goal. Dorner sates that good participants gather "enough" information. (p. 103). This would be interesting to test when we develop a simulation activity, e.g., what is the impact of changing how much time people have to make decisions.
Game Interface
Another valuable game for interface ideas is Zoo Tycon 2. This game allows you to build a zoo, monitor the economics, and design new spaces. Quite a cleaver and easy to learn interface. Beware, it is addictive.
The 4th Dimension
Dietrich Dörner in his book The Logic of Failure discusses the challenges that people have with conceptualizing the impact of the 4th dimension. He also has a great quote which is "We live and act in a four-dimensional system. In addition to the three dimensions of space, this system includes the fourth dimension of time, which moves in one direction, and that direction is toward the future." (p. 107) One of his main points is that people have a very difficult time interpreting the impact of trends over a longer time period, e.g., the impact of exponential growth.
Tablet PC Sketching Applications
The second in Alias Sketchbook Pro at http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6848416 Alias was recently purchased by Autodesk. This application is also good (probably better for clean crisp pencil drawing with multiple layers but doesn't have the same painting details related to canvas) but the license is $200 for a regular version. It seems to have better import/export options and an incorporated layering system. There is a third application frequently references which is Corel Grifigo, but I have never been able to get this application to work efficiently on my two different tablets. Quite frustrating since it does have some interesting collaborative features.
Be warned, you may want to get rid of your sketch books after you try these applications.
Avatar Scene Creator
The new generation of internet based kid games never ceases to amaze me. For example, the latest game that my children found for me is the Avatar Scene Creator developed in Flash. This is probably more accurately referred to as an authoring environment, not a game since it allows for the development of a movie, with animation, characters, etc., by using a very simple user interface. I'm sure there are many more applications like this coming in the future. I just hope that some of them relate to construction and engineering education...
The Logic of Failure
The Tipping Point
Everything Bad is Good for You
Mindmanager CPM Application
Second Life
Field Guide to Educational Simulation
Virtual Leader Simulation Game
Innovation Quotes
"Creativity is thinking up new things. Innovation is doing new things." Theodore Levitt
"Always remember that someone, somewhere is making a product that will make your product obsolete." George Doriot
"You never change something by fighting the existing reality. To change something, build a new model that makes the existing model obsolete." Buckminster Fuller
"Tomorrow's innovators will invest more in playing with prototypes, modeling marketplaces, and simulating scenarios because that will become the best way to create new value and profitability deliver it to customers. Innovative models inspire innovative behavior... The value of prototyping arises from how people behave around prototypes." Michael Schrage, Serious Play (2001)